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Euro-inspired tactical combat in an evolving campaign.

Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a persistent game that is intended to be played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a "Choose Your Own Adventure" book.

Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Essentially, every turn a player will play two cards out of their hand. Each card has a number in the center, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player's turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Mechanics include: Action Queue, Action Retrieval, Campaign / Battle Card Driven, Communication Limits, Cooperative Game, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Hexagon Grid, Legacy Game, Modular Board, Once-Per-Game Abilities, Scenario / Mission / Campaign Game, Simultaneous Action Selection, Solo / Solitaire Game, Storytelling and Variable Player Powers

Players: 1-4
Recommended Age:14+
Playtime in minutes: 60-120


  • Rulebook
  • 18 character miniatures
  • 47 monster stat sheets
  • 24 battle goal cards
  • 50 money tokens
  • 1 scenario book
  • 17 character boards
  • 6 monster stat sleeves
  • 24 personal quest cards
  • 46 Damage Tokens
  • 1 Town Records Book
  • 504 Character Ability Cards
  • 150 Event Cards
  • 9 Random Scenario Cards 10 Scenario Aid Tokens
  • 1 Map Board
  • 457 Attack Modifier Cards
  • 253 Item Cards
  • 40 Random Dungeon Cards
  • 4 HP/XP Dials
  • 12 Objective Tokens
  • 4 Player Reference Cards
  • 30 2-Sided Map Tiles
  • 240 Monster Standees
  • 6 Wood Element Discs
  • 32 Summon Tokens
  • 17 Character Pads
  • 1 Party Pad
  • 3 Sealed Envelopes
  • 155 2-Sided Overlay Tiles
  • 232 Monster Ability Cards
  • 35 Character Tuck Boxes
  • 24 Plastic Stands
  • 1 Element Infusion Board
  • 1 Round Tracker
  • 60 Status Tokens
  • 85 Character Tokens 4 Sticker Sheets