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The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.

You must go all out to win - your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more.

But beware: your maneuvers should be carefully planned because the end of a round can come quickly!

Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games - Alexander Pfister.

A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out! Climb aboard and set sail for Maracaibo!

Mechanics include: Contracts, End Game Bonuses, Hand Management, Income, Point to Point Movement, Scenario / Mission / Campaign Game, Solo / Solitaire Game and Track Movement

Players: 1-4
Recommended Age: 12+
Playtime in minutes: 30


  • 265 cards, including
  • 8 career cards
  • 157 project cards
  • 77 story cards (story cards are marked with red numbers 01-99 in their bottom right corners)
  • 15 Automa cards (for solo variant only)
  • 8 prestige buildings
  • 39 ownership markers (13 for each nation)
  • 24 quest tiles
  • 13 city tiles (the reverse sides of the city tiles indicate which player counts to
  • use them with)
  • 4 story tiles
  • 20 synergy tokens
  • 25 combat tokens
  • 4 Victory Point Tokens (100/200 VP for each player)
  • 1 blue bag (this bag is referred to as the €˜archive' in the rules)
  • 23 legacy tiles (the reverse sides of the legacy tiles have the letter L along with a number)
  • about 98 discs
  • 58 doubloons
  • 4 overview cards
  • 1 gameboard
  • rulebook