Designed by Maxime Rambourg and illustrated by Naïade, the long-awaited expansion for The Big Book of Madness is finally here.
- Two new game mechanics, to try together or separately
- Four new magicians
- Thirteen new pages for the Big Book of Madness
"The Book has been opened again! Everybody, prepare your spells! But what are those unknown monsters? As pages are flipped, inconceivable phobias start to spread and paralyze apprentice magicians. How to close the book again? Maybe with this terrifying Black Matter?"
The Vth Element is the first expansion for the Big Book of Madness. It features a new book of spells, new monsters, new magicians... but also new game mechanics, to be played independently or together.
Unknown or denied by most magicians, the terrifying Black Matter is as powerful as it is destructive. You will need to learn how to master it in order to activate the formidable spells from the Black Book, vanquish the black monsters, and annihilate the black maledictions.
Luckily for you, the new magicians seem to be more prepared for this perilous adventure.
Another new mechanic is included: the Phobias. Those are extremely powerful madnesses, capable of accelerating the fall of your magician. Unlike madnesses, Phobias have permanent effects and stay attached to the character, as long as they are unable to cure themselves. It will be up to you to manage them.
Your goal remains the same: you must close the book before succumbing to madness. But will you be able to handle the new Dark Matter and Phobias?
This expansion requires The Big Book of Madness base game to play.
Mechanics include: Cooperative Game, Deck, Bag, and Pool Building, Hand Management, Player Elimination and Variable Player Powers
Recommended Age: 14+
Playtime in minutes: 60-90
- 12 Dark Curse cards
- 28 Dark Matter cards
- 5 Dark matter tokens
- 20 Dark Book cards
- 16 Phobia cards
- 4 New Magician sheets
- 13 Grimoire cards
- 1 rulebook